USHUAIA IBIZA RESIDENCY (2024)
Working alongside RAW CEREAL, I engineered custom tailored previsualization software using Unreal Engine 5 to assist the team in visualizing their work effectively.
NEXUS TOUR (2024)
Working alongside IMMANENT, I helped create & program Excision's Nexus Tour visuals using Unreal Engine 5.
ONE NIGHT AT A TIME WORLD TOUR (2023)
Working alongside RAW CEREAL, I helped create & program many of Morgan Wallen's One Night at a Time World Tour visuals using Unreal Engine 5, as well as programmed the BlackTraxx interactive floor visuals system.
Alongside LitCreative, I helped produce Kehlani's visuals for her Grey Goose Essences in Bloom set.
Working alongside IMMANENT, I helped produce and program SZA's Wirelss Festival 2022 visuals.
COACHELLA 2022 - INDIO, CA
Alongside GetVisuals, I helped produce dome content for DirecTV's activation during Coachella Neon Carnival.
LAS VEGAS, NV - PLANET HOLLYWOOD (2022)
Working alongside IMMANENT, I helped create & program John Legend's set using Unreal Engine 4.
BIGGER LOVE TOUR (2021)
Working alongside IMMANENT, I helped create & program John Legend's set using Unreal Engine 4.
PHILADELPHIA, PA
Working alongside IMMANENT, I helped create & program Doja Cat's set using Unreal Engine 4.
HYDEOUT FESTIVAL
Working alongside IMMANENT, I helped create & program the all-virtual Hydeout Festival 2021 using Unreal Engine 4. Sets we produced include G-Eazy, Wiz Khalifa, Tinashe, Alison Wonderland, Slushii, Yellow Claw, and more.
CHICAGO, IL
Working alongside IMMANENT, I helped create & program Tyler's Lollapalooza set using Unreal Engine 4.
BET AWARDS
Working alongside IMMANENT, I helped create & program Tyler's BET Awards performance of LUMBERJACK using Unreal Engine 4.
FORT WORTH, TX
Working alongside GetVisuals and TrendGroup, I helped produce realtime content in Unreal Engine 4 that was rendered and used as themed scenes on stage for BUNZL's 2019 National Sales Conference
LOS ANGELES, CA
Working alongside GetVisuals and TrendGroup, I helped produce realtime content in Unreal Engine 4 that was rendered and used as parts of visualization for a presentation displayed on a LED Cube installation by Variant for XPrize Visioneering 2019 at Paramount Pictures
ORLANDO, FL
Working alongside GetVisuals and TrendGroup, I helped produce an app and interface in Unreal Engine 4 that linked 4 Microsoft Surfaces to an LED Cube to create an interactive experience that provided information about Synchrony bank on display at X 2019.
SANTO DOMINGO, DR
Working alongside GetVisuals, I produced the stage design and pre-viz rig for Barbarella 2015 in Santo Domingo of the Dominican Republic
LOS ANGELES, CA
Alongside Collider Games, I helped produce and program content for the Twin Peaks VR game, available on Steam and Oculus.
LOS ANGELES, CA
Alongside GetVisuals and TrendGroup, I have designed a tradeshow exhibition booth for collective American Outdoor Brands.
Office Design for Anivive Website Graphics